Summary & takeaways
This literature review is about cooperation under the lens of evolutionary game theory.
Understanding how cooperation forms, in a more or less emergent or institutionalized way, instructs how to better design mechanisms that incentivize it correctly.
Cooperation, in turn, is a key ally of the protocol designer who wants to rely on community and a DAO to perform the duties of this protocol, including but not limited to governance.
Key concepts
- Evolutionary games where strategies evolve and are selected over time among participants.
- Incentive games where rewards and punishments are awarded by game participants to other game participants. Importantly, a distinction is to be made between pool incentives (akin to institutions) and peer incentives (akin to emergent behavior).
- Networks, notably network topology and gossip, which heavily influence how strategies will evolve.
- Automata, as formal description of player strategies based on local interactions.
Remarks on applicability to on-chain protocols
Cooperation has a limited applicability. Nowak defines it as âA cooperator is someone who pays a cost, c, for another individual to receive a benefit, b.â. Sigmund et al. describe public goods games that rely on an objective notion of cooperation. Depending on any non-objective definition of cooperation, eg. intersubjective, will require another mechanism to define it.
Literature review: Evolutionary Cooperation
The Evolution of Cooperation
- Source: https://ee.stanford.edu/~hellman/Breakthrough/book/pdfs/axelrod.pdf
- Authors: Robert Axelrod
- Year: 1984
- Description: Discussion on the principles underlying emergence of cooperation.
Five Rules for the Evolution of Cooperation
- Source: Five rules for the evolution of cooperation - PMC
- Authors: Martin A Nowak
- Year: 2006
- Description: Overview of how cooperation evolves based on 5 cooperation rules. For each, are given conditions for the network-wide success of cooperation over competition induced by natural selection.
- Relevance: Direct reciprocity, indirect reciprocity, network reciprocity and group selection are rules that can be observed or engineered in crypto-networks.
Social learning promotes institutions for governing the commons
- Source: https://core.ac.uk/download/pdf/33900899.pdf
- Authors: Karl Sigmund, Hannelore De Silva, Christoph Hauert, Arne Traulsen
- Year: 2011
- Description: Study of pool punishment versus peer punishment in public goods games. Pool punishment produces more stable outcomes, as it allows preventing free-riders. Institutions are instances of pool punishment mechanisms.
- Relevance: Provides additional nuance to the incentives games and the free-rider problem.
Axelrodâs Metanorm Games on Networks
- Source: Axelrod's Metanorm Games on Networks
- Authors: JosĂ© M. GalĂĄn, Maciej M. Ćatek, Seyed M. Mussavi Rizi
- Year: 2011
- Description: Metanorms are games where players punish those who fail to punish norm violators. Mathematical analysis and simulations. Different network topolgies and initial populations heavily influence whether cooperation spreads. 2 attraction zones appear: norm collapse or norm establishment.
- Relevance: Useful mathematical model and simulation results.
The Effect of Incentives and Meta-incentives on the Evolution of Cooperation
- Source: The Effect of Incentives and Meta-incentives on the Evolution of Cooperation
- Authors: Isamu Okada , Hitoshi Yamamoto, Fujio Toriumi, Tatsuya Sasaki
- Year: 2015
- Description: Meta-incentives games (MIGs, a generalization of metanorms games) are games with incentives given to cooperators (or free-riders) and meta-incentives given to players who should be giving incentives. Cooperation will be reached if rewards, punishments, meta-rewards and meta-punishments are present. Relies on meta-incentives being given unquestionably as long as incentives are themselves given.
- Relevance: Extensive classification and nomenclature. Discussion on how to design MIGs.
How to keep punishment to maintain cooperation: Introducing social vaccine
- Source: https://www.sciencedirect.com/science/article/pii/S0378437115007189
- Authors: Hitoshi Yamamoto, Isamu Okada
- Year: 2016
- Description: Introduction of perturbation in metanorms game in the form of non-cooperators. This results in heightened strength of the cooperative regime.
- Relevance: Improvement on metanorms and MIGs via perturbations, of practical use to the game designer. Agent based simulation.